{"id":1222,"date":"2024-10-22T08:50:08","date_gmt":"2024-10-22T08:50:08","guid":{"rendered":"https:\/\/evrgreenstudio.com\/behavior-change-with-games-keep-it-small-concrete-and-realistic\/"},"modified":"2026-11-11T10:57:36","modified_gmt":"2026-11-11T10:57:36","slug":"behavior-change-with-games-keep-it-small-concrete-and-realistic","status":"publish","type":"post","link":"https:\/\/evrgreenstudio.com\/en\/behavior-change-with-games-keep-it-small-concrete-and-realistic\/","title":{"rendered":"Behavioral Change Through Games: Keep It Simple, Specific, and Realistic"},"content":{"rendered":"<p><div class=\"et_d4_element et_pb_section et_pb_section_0 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_d4_element et_pb_row et_pb_row_0 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_3_5 et_pb_column et_pb_column_0  et_pb_css_mix_blend_mode et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_heading et_pb_heading_0 et_pb_bg_layout_\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_heading_container\"><h2 class=\"et_pb_module_heading\">Behavioral Change Through Games: Keep It Simple, Specific, and Realistic<\/h2><\/div>\n\t\t\t<\/div><div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_0  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><p><em>This blog was written by Annebeth Erdbrink. We asked her to write a guest blog based on her PhD research at the Faculty of Technology, Policy, and Management at Delft University of Technology. The blog is full of surprising findings from her research and valuable insights for game designers:  <\/em><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div><div class=\"et_d4_element et_pb_column_2_5 et_pb_column et_pb_column_1  et_pb_css_mix_blend_mode et-last-child et_block_column et_pb_column_empty\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_row et_pb_row_1 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_4_4 et_pb_column et_pb_column_2  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_1  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><h3><b>The Gap Between Words and Actions<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">Global issues related to energy and climate, biodiversity, and food\u2014as well as peace and security\u2014often require a collective change in behavior. In addition to legislation and pricing, communication also plays an important role in this regard. Public campaigns such as \u201cEveryone Does Their Part\u201d (Dutch Government, 2019) encourage people to make sustainable choices. But in practice, it often proves difficult to actually achieve this. The so-called     <\/span><i><span style=\"font-weight: 400;\">attitude-behavior gap <\/span><\/i><span style=\"font-weight: 400;\">plays a persistent role in this: you think it\u2019s important, but in the end, you don\u2019t do anything about it. <\/span> <\/p>\n<p><span style=\"font-weight: 400;\">According to the popular <\/span><i><span style=\"font-weight: 400;\">Theory of Planned Behavior<\/span><\/i><span style=\"font-weight: 400;\"> (Ajzen, 1991) states that the intention to take action is the most direct determinant of a person\u2019s behavior. Stronger intentions could therefore narrow the gap between saying and doing. Games can help with this and are therefore increasingly being used to highlight the importance of a sustainable society.   <\/span><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_1 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_d4_element et_pb_row et_pb_row_2 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_4_4 et_pb_column et_pb_column_3  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_heading et_pb_heading_1 et_pb_bg_layout_\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_heading_container\"><h2 class=\"et_pb_module_heading\">\ud83d\udc50 The Behavioral Impact of Games<\/h2><\/div>\n\t\t\t<\/div><div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_2  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><p><span style=\"font-weight: 400;\">Behavioral interventions that focus solely on increasing knowledge often have little effect. What makes games so appealing is their interactive nature. Players experience choices and connect with the values and attitudes that underlie the intention to take action. Games can create personal experiences, making social issues that sometimes seem overwhelming and distant become understandable and relevant. As a result, they can also be an effective tool for reaching skeptics.     <\/span><\/p>\n<p><span style=\"font-weight: 400;\">In an ideal game, the message is woven into the content without any explicit attempts to persuade the player, because that can backfire. You want players, as it were, to convince themselves to do certain things differently in their daily lives after playing the game. For example, making their homes more sustainable or buying less fast fashion. But what else must a game do to actually achieve that potential behavioral impact?    <\/span><\/p>\n<p class=\"preFade fadeIn\"><span style=\"font-weight: 400;\">In recent decades, more and more game researchers have been exploring this question. Because despite the increasing use of games to influence attitudes and behavior ( <\/span><i><span style=\"font-weight: 400;\">persuasive games<\/span><\/i><span style=\"font-weight: 400;\">) the results of impact studies often do not yet seem convincing. Such studies often only examine whether a game \u201cworks\u201d as a whole. While this certainly yields interesting insights, it says little about the underlying impact of games. To learn more about this, it is important to examine the effects of specific features of games.    <\/span><\/p>\n<p class=\"preFade fadeIn\"><span style=\"font-weight: 400;\"><\/span><\/p>\n<p class=\"preFade fadeIn\"><span style=\"font-weight: 400;\"><\/span><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_2  et_pb_css_mix_blend_mode et_pb_fullwidth_section et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_fullwidth_image et_pb_fullwidth_image_0\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<img decoding=\"async\" width=\"1920\" height=\"667\" src=\"https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/OmTafel_Header_Foto.webp\" alt=\"\" title=\"OmTafel_Header_Photo\" srcset=\"https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/OmTafel_Header_Foto.webp 1920w, https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/OmTafel_Header_Foto-1280x445.webp 1280w, https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/OmTafel_Header_Foto-980x340.webp 980w, https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/OmTafel_Header_Foto-480x167.webp 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) and (max-width: 1280px) 1280px, (min-width: 1281px) 1920px, 100vw\" class=\"wp-image-889\" \/>\n\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_3  et_pb_css_mix_blend_mode et_pb_fullwidth_section et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_4 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_d4_element et_pb_row et_pb_row_3 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_4_4 et_pb_column et_pb_column_4  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_heading et_pb_heading_2 et_pb_bg_layout_\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_heading_container\"><h2 class=\"et_pb_module_heading\">\ud83d\udcca Research Using Case Studies<\/h2><\/div>\n\t\t\t<\/div><div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_3  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><p><span style=\"font-weight: 400;\">Motivated by the importance of collective behavioral change and inspired by the versatility of games, I used various case studies to investigate how games that promote a sustainable society can have a positive effect on players\u2019 behavior after playing such a game. Using online questionnaires administered before and after a gaming session, we measured, among other things, the extent to which players\u2019 attitudes, subjective norms (the perception of how most people behave), perceived control (the degree of control you feel over your behavior), and sense of responsibility had increased as a result of the game, and how this related to any minor behavioral changes. In addition, interviews were conducted to gather insights into players\u2019 experiences during the game and to receive further feedback.   <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The studies varied considerably in terms of subject matter, format, player types, and setting: from a mobile game about active listening for students and a board game about veganism to a cybersecurity training program for management staff. Existing games were adapted, and new games were also developed for the study. Despite the differences among the games used and the limitations that researchers inevitably face, the study has yielded interesting results for future research. At the same time, it also aims to be useful in practice by offering concrete guidance for game designers.    <\/span><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_5 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_d4_element et_pb_row et_pb_row_4 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_1_2 et_pb_column et_pb_column_5  et_pb_css_mix_blend_mode et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_heading et_pb_heading_3 et_pb_bg_layout_\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_heading_container\"><h2 class=\"et_pb_module_heading\">\ud83d\udcdd Tips for Game Designers<\/h2><\/div>\n\t\t\t<\/div><div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_4  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><ol>\n<li><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">A game should never be designed with the expectation that it can bring about a complete change in behavior. That\u2019s not realistic. Focusing on small, concrete changes, however, does have a good chance of success (e.g., \u201clocking the screen every time the computer is left unattended\u201d). To that end, it makes sense to try to strengthen players\u2019 knowledge, attitudes, subjective norms, perceived control, and sense of responsibility. Focus on what seems most relevant to the desired behavior.    <\/span><\/span>\n<p>&nbsp;<\/p>\n<\/li>\n<li><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The game\u2019s content must reflect reality. This may seem obvious, but it\u2019s often underestimated. Game scenarios must be relatable to players (think of co-creation) and just as \u201csmall and concrete\u201d as what you want to achieve outside the game.  <\/span><\/span><\/span>\n<p>&nbsp;<\/p>\n<\/li>\n<li><span style=\"font-weight: 400;\">Take the time and care to conduct a thorough <\/span><i><span style=\"font-weight: 400;\">debrief<\/span><\/i><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">; an indispensable link between the gaming world and everyday life. This is the moment when players reflect on their behavior in both of those worlds. What\u2019s more, interesting discussions often arise, and players can inspire one another.   <\/span><\/span><\/span>\n<p>&nbsp;<\/p>\n<\/li>\n<li><span style=\"font-weight: 400;\">As a supplement to the debrief, the use of promises (e.g., \u201cI\u2019m not going to eat cheese for a week\u201d) can encourage players to actually take action after an \u201caha moment.\u201d However, players must be completely free to choose which promise they make, to whom they make it (including themselves), and whether they want to make it at all. <\/span><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<p class=\"preFade fadeIn\"><span style=\"font-weight: 400;\"><\/span><\/p>\n<p class=\"preFade fadeIn\"><span style=\"font-weight: 400;\"><\/span><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div><div class=\"et_d4_element et_pb_column_1_2 et_pb_column et_pb_column_6  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_image et_pb_image_0\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<span class=\"et_pb_image_wrap \"><img decoding=\"async\" width=\"644\" height=\"1602\" src=\"https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/Infographic_Steps_Empty.png\" alt=\"\" title=\"Infographic_Steps_Empty\" srcset=\"https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/Infographic_Steps_Empty.png 644w, https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/Infographic_Steps_Empty-480x1194.png 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 644px, 100vw\" class=\"wp-image-884\" \/><\/span>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_row et_pb_row_5 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_4_4 et_pb_column et_pb_column_7  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_5  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><p><span style=\"font-weight: 400; color: #ffffff;\">If your game ultimately does what you want it to, that\u2019s great, of course. But you just don\u2019t know to what extent players will stick with their \u201cnew\u201d behavior. You can assume that a seed has been planted, but it might not get enough water to keep growing. To increase the likelihood of a lasting effect, it\u2019s therefore advisable to use games as part of larger and longer-term interventions. That way, the small steps taken might gradually become bigger and bigger.     <\/span><\/p>\n<p><span style=\"color: #ffffff;\"><span style=\"font-weight: 400;\">In short, games can make a valuable contribution to behavioral interventions, provided you take a number of factors into account. <\/span><span style=\"font-weight: 400;\">I therefore hope that my research<\/span><span style=\"font-weight: 400;\"> provides inspiration for successfully using games to help build a sustainable society. The key seems to be keeping things small, concrete, and realistic. <\/span><\/span><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_6 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_d4_element et_pb_row et_pb_row_6 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_1_4 et_pb_column et_pb_column_8  et_pb_css_mix_blend_mode et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_image et_pb_image_1\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<span class=\"et_pb_image_wrap \"><img decoding=\"async\" width=\"1080\" height=\"1080\" src=\"https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/ProfilePic_AnnebethErdbrink.webp\" alt=\"Profile photo Annebeth Erdbrink\" title=\"ProfilePic_AnnebethErdbrink\" srcset=\"https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/ProfilePic_AnnebethErdbrink.webp 1080w, https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/ProfilePic_AnnebethErdbrink-980x980.webp 980w, https:\/\/evrgreenstudio.com\/wp-content\/uploads\/2024\/10\/ProfilePic_AnnebethErdbrink-480x480.webp 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1080px, 100vw\" class=\"wp-image-878\" \/><\/span>\n\t\t\t<\/div>\n\t\t\t<\/div><div class=\"et_d4_element et_pb_column_3_4 et_pb_column et_pb_column_9  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_team_member et_pb_team_member_0 clearfix  et_pb_bg_layout_light et_pb_team_member_no_image\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_team_member_description\">\n\t\t\t\t\t<h4 class=\"et_pb_module_header\">Annebeth Erdbrink<\/h4>\n\t\t\t\t\t\n\t\t\t\t\t<div><p><span style=\"font-weight: 400;\">Annebeth Erdbrink (1984) studied Psychology and Game Studies (University of Amsterdam) and will soon receive her Ph.D. with her dissertation <\/span><i><span style=\"font-weight: 400;\">Game Design for a Sustainable Society \u2013 Improving the Behavioral Impact of Persuasive Games <\/span><\/i><span style=\"font-weight: 400;\">(Delft University of Technology). <\/span> <\/p>\n<p><span style=\"font-weight: 400;\">Would you like to learn more about her research or get advice on developing a game concept? Please contact her at  <\/span><a href=\"https:\/\/www.linkedin.com\/in\/annebeth-erdbrink\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">LinkedIn<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><\/span><\/p><\/div>\n\t\t\t\t\t<ul class=\"et_pb_member_social_links\"><li><a href=\"https:\/\/www.linkedin.com\/in\/annebeth-erdbrink\/\" class=\"et_pb_font_icon et_pb_linkedin_icon\" target=\"_blank\" rel=\"noopener\"><span>LinkedIn<\/span><\/a><\/li><\/ul>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_7 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_d4_element et_pb_row et_pb_row_7 et_pb_equal_columns  et_pb_css_mix_blend_mode et_block_row\">\n\t\t\t\t<div class=\"et_d4_element et_pb_column_4_4 et_pb_column et_pb_column_10  et_pb_css_mix_blend_mode et-last-child et_block_column\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_module et_d4_element et_pb_heading et_pb_heading_4 et_pb_bg_layout_\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_heading_container\"><h2 class=\"et_pb_module_heading\">Invitation \ud83e\udef4<\/h2><\/div>\n\t\t\t<\/div><div class=\"et_pb_module et_d4_element et_pb_text et_pb_text_6  et_pb_text_align_left et_pb_bg_layout_light\">\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t<div class=\"et_pb_text_inner\"><p><span style=\"font-weight: 400;\">Are you a scientist or researcher interested in exploring how games can raise awareness? We invite you to collaborate with us. Together, we can translate your research through visualization and gamification to achieve greater reach and impact in society \u25bc  <\/span><\/p><\/div>\n\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div>\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><div class=\"et_d4_element et_pb_section et_pb_section_8 et_pb_with_background  et_pb_css_mix_blend_mode et_section_regular et_block_section\" >\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t<\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>According to the popular Theory of Planned Behavior, the intention to take action is the most direct determinant of a person\u2019s behavior. Stronger intentions could therefore help bridge the gap between words and actions. Games can help with this and are therefore increasingly being used to underscore the importance of a sustainable society.  <\/p>\n","protected":false},"author":3,"featured_media":1102,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[1],"tags":[],"dipi_cpt_category":[],"class_list":["post-1222","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ongecategoriseerd"],"_links":{"self":[{"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/posts\/1222","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/comments?post=1222"}],"version-history":[{"count":9,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/posts\/1222\/revisions"}],"predecessor-version":[{"id":2321,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/posts\/1222\/revisions\/2321"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/media\/1102"}],"wp:attachment":[{"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/media?parent=1222"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/categories?post=1222"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/tags?post=1222"},{"taxonomy":"dipi_cpt_category","embeddable":true,"href":"https:\/\/evrgreenstudio.com\/en\/wp-json\/wp\/v2\/dipi_cpt_category?post=1222"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}