Co-creating with Scientists: Shaping the Future Together
The message about sustainability issues is not reaching society effectively. This is due, in part, to a lack of imagination and long-term thinking. For example, many people cannot imagine what climate change has already caused and will cause. Science is clear that it will affect every society, and that we need to adapt and prepare better than we are currently doing.

Joost Raessens - Full Professor and Chair of Media Theory at Utrecht University
At EVRgreen Studio, we aim to bridge the gap between science and society. We harness the power of storytelling and visualization to communicate science. By incorporating interactivity, we create a deeper connection and a sense of ownership.
To achieve this, we invite scientists and researchers to collaborate and increase the impact of their research.
🤝 The Power of Co-Creation
By collaborating with scientists and researchers, we can transform complex research findings into accessible and visually appealing games. Our collaboration is supported by the scientifically grounded method of design thinking. This means that, from the very beginning, we take a people-centered approach, working iteratively and constantly incorporating feedback. Through design thinking, we connect research with real-world practice and society, resulting in educational games that will truly make an impact.
🎮 The Power of Games
Games offer a unique way to communicate scientific concepts. They make abstract ideas tangible and interactive, which not only enhances understanding but also increases engagement and motivation. This format makes science accessible to a wider range of audiences, which helps raise public awareness.
We're in it for the long haul
Long-term collaboration with scientists and researchers is important for measuring the specific validity and impact of our games. This helps build support and confirms why a particular game is effective in promoting a sustainable society. Through long-term collaboration, we can continuously improve our methods and demonstrate how gamification can contribute to lasting changes in awareness and behavior.

Fabian Ercan
PhD, Climate Biologist
“Science is ultimately about communication; otherwise, it’s all for nothing. It is essential for scientists to ultimately be able to share their findings with various audiences outside the scientific community. We’ve noticed in various projects that it’s becoming increasingly important not only to publish research results as (scientific) articles, but also to be able to share the findings with society at large—for example, with end users. Illustrated storyboards, board games, and educational games are highly effective methods for communicating complex issues in particular, because they clearly present the decision-making frameworks and stakeholders to the target audience. Ultimately, communication works best when it’s motivating, and games are motivating because they’re simply inherently fun to play.”
Invitation 🫴
Are you a scientist or researcher interested in exploring how games can raise awareness? We invite you to collaborate with us. Together, we can translate your research through visualization and gamification to achieve greater reach and impact in society ▼